Speaking of loot, you'll be pleased to hear that Pagan Online has buckets of it spilling out of every enemy. Eventually, once you've unlocked multiple characters, you'll be able to swap between them at any time. Not every character can use every item, but I like that you have a reason to keep loot even if it's not useful for your current hero. Loot that you pick up-weapons, crafting ingredients and stat-boosting jewellery-can transfer between characters. When you first boot up the game you pick one hero, and then slowly unlock the others by collecting character shards. Despite the same self-healing pattern it felt very different to controlling Istok, and I'm looking forward to getting to grips with the other six characters when Pagan Online launches into Early Access next month. Once I'd cursed as many enemies as I could I popped "Soul Drain", which consumed all the curses to inflict bleeding damage and heal me over time. They were much faster than Istok, and my tactics revolved around their "Shadow Step", which makes them run faster and inflict a curse on any enemy they pass through. I also played a few missions with Morokh, a hooded, skeleton assassin with glowing green eyes. He's a big guy wielding a giant stone cudgel, but on your first click he just lazily wafts it towards an enemy, which is underwhelming. I'd have liked it more if his base attack had a little more heft, though. When I slammed Istok's giant hammer it tore the ground beneath enemies' feet, and when I swung it in circles a bright blue trail followed. The combat felt suitably crunchy, and all the attacks created flashy effects.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |